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Many Ways of Seeing

A few years ago I was involved in design mentoring junior high school or lower secondary school students in the pilot run of the Many Ways of Seeing Project (MWOS). Based on the work by Nelson Goodman, and a few others, this design project was developed

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Designing stupidity? Thankfully not everybody!

After my recent rant on how some companies continue to generate needless wants and fuel consumerism, I was not surprised to see a growing back lash towards designers like Philip Starck, who are guilty of creating overprices products that may look great but essentially hollow

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Time Management Tips for the Wired Designer

I have been asked by a few readers how I manage to do so much. Actually I do have a lot on my plate and actually don't get too much done! But seriously these days balancing between being a stay home Dad and running my

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Tips on how to improve your drawing ability

Further our previous discussion on the merits of the ability to sketch and how sketches are used in studios, I now present a list of hints and tips that has helped me improve my drawing ability. Tips on how to be a sketch god! (or at

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Nokia E61 Review or How to get organized?

Quite a few significant events have happened to me in the last week, my yearly national service commitments, winning a Red-Dot, and managing to sell my home (another story on its own). Another significant event worth mentioning was the purchase of my new Nokia

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Tips on Being Creative Military Style

Being creative in the military? Is that not an oxymoron? Not really, especially if you, like me, believe that "the most creative freedom comes from a tight brief." After my last rant on creativity in a structured environment, where I insist that creativity cannot occur in

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A petition to bring back buttons on phones?

Sometime about 2-3 years ago, the saturated consumer electronics industry, hungry for new but matured technology, has been exploring what we designers call "static" buttons. These "static" buttons are essentially non-mechanical (ie non-moving) and use electronic circuitry as a means to detect triggering contact. Function

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Concept Design Equipment Shoot-out: Part 5

Alright here we are in the final installment of this series. It was such a beast to write but I hope the write up is really useful for all of you who are interested to get into digital concept development. Before we go on do

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The Art of the Very Small Start: Part 1

Updated: New links were added and my usual poor grammar was corrected. A Web 2.0 marketing plan focusing on real tangible products, was really only made possible for our discussion today because of the pipeline pathway opened by the Internet. The Internet is amazing in the

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The Importance of a Design Identity in Asia

This morning I was watching the News show on TV when they had a little chat session with some artists visiting to promote The Asian International Art Exhibition. One thing that hit me was: Each piece is an artistic expression that embodies the culture and history

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Concept Design Equipment Shoot-out: Part 4

Welcome to the fourth installation of the Concept Equipment Shoot-out between the Sketchbook, Drawing Table and Tablet PC! I do apologise as it's been almost 1.5 months since Part 3, but I needed some time to really get into all the equipment to give

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Why I hate digital media? Part 3

Finally, I'm back to this last installment of this series. Phew! Took awhile, more than 6 months, but I finally got all my thoughts organized. Just in case do check out Part 1 and Part 2 first. In summary, the last two installments talked

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Crossing the threshold 2

About 2 weeks ago I wrote about how I managed to "cross the threshold" and become a social entrepreneur. With the urgings of my fellow comrades at SG Entrepreneurs, I've decided to blog my experiences during my 3rd go at entrepreneurship. Strangely this time I'm

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