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April 12, 2013 In Design Leadership

Why Nobody can Copy Apple

Well...

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May 3, 2012 In Articles

When Designing Experiences for Humans, Consider Common Psychological Behaviors

Often designers design stuff (products/services/interfaces etc.): to fit user personas, to solve problems, to make it beautiful etc. but don't often consider the how it psychologically interfaces with the user. Such user experience design draws heavily from human psychological behaviors that are a result...

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January 26, 2012 In Industrial Design

If this is an Automatic Door, Why do I need to Press to Open?

Why indeed? ...

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November 1, 2011 In Industrial Design

Apple's Inconsistent Aesthetic

James Higgs writes an interesting article about the inconsistencies of Apple's aesthetic. In one corner you have Apple's sublime and minimal industrial design where every corner or radii has been considered.

These devices have become increasingly simple and pared down, even as the power contained...

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April 4, 2011 In Design Leadership

Build Ecosystems not Products

It is commonly known that Apple does not use user-centered research to help the Business determine what they should create or do next. They go one better. They build "playing fields" wide enough for people to do as they please.

Apple has recognized what...

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November 16, 2010 In Design Process

The Undesigned Web is Design

Dylan Tweney, a senior editor at Wired.com, wrote on The Atlantic:

...

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November 9, 2010 In Design Process

The Difference between the Design of Digital and Analogue Products

Francisco Inchauste, a User Experience (UX) designer passionate about all things web, writes a very insightful analysis on the difference of approach between his design of intangible digital products, to that of Architect Frank Lloyd Wright's more analogue (or tangible) products. He writes:...

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November 3, 2010 In Industrial Design

Mind Numbingly Cool Muji Notebook iPad App

I have not gone all "Ga-Ga" over anything for a long time. Until I caught wind that Muji, one of my favorite brands, has released a Notebook App for the iPad inspired by...

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July 22, 2010 In Design Leadership

Designing Experiences Require a 360 Degree Process

So here I am in Hong Kong, sitting in my bath robe, and stuck indoors because of Typhoon Chanthu. As a result, I got an opportunity to reflect on my stay here at the Hyatt at Sha Tin. It was quite comfortable and...

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June 18, 2010 In Design Process, Designing Designers, Industrial Design

Rethinking the Hairdryer

Ariane Prin, a Masters student at RCA, shares her thinking and conceptual process behind her Air Hair Project: hair dryer for hairdressers. ...

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June 17, 2010 In Industrial Design

IDEO and Steelcase Unveils Schooldesk of the Future

Steelcase, together with IDEO, has launched the Node Chair, an awesome seating solution that either solves or fulfills a number of needs found in a common school environment. ...

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May 4, 2010 In Design Leadership, Industrial Design

Microsoft Kin is User Centered Innovation at its Best

I’m sure most of you have heard of the Microsoft Kin by now. Furthermore you would probably have moaned about how this product lacked innovation and how it was a failure in strategy to...

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May 1, 2010 In Design Leadership

The Three Minute Rule to better Understand the Consumer

Anthony Tjan shares:

While there are obvious ways to gain significant customer understanding, such as surveys and focus groups, some of the most interesting insights come from less direct analyses. Take our three-minute rule as an example. You can learn a great deal about customers by...

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April 7, 2010 In Design Leadership

User Centered Innovation is not going make us Sustainable

As Roberto points out, this is because people, are not sustainable in their DNA make up, especially when the harsh reality of the world (budgets, health, wellness etc.) gets in the way. This is also probably because it is human nature for people to...

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March 16, 2010 In Design Leadership

Innovation is Getting Out From Under a Street Lamp

Post-it Jaguar by Scott Ableman Legendary 3M inventor of the Post-it Note, Art Fry, shares his words of wisdom on innovation, creativity and getting disruptive products into the market. A wonderful read for all innovators, designers and entrepreneurs.

Q – Fact...

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February 5, 2010 In Design Leadership

User Centered Innovation is Dead

With a cheeky little link to Tom Kelly's The Art of Innovation, Roberto Verganti (author of Design Driven Innovation) suggests in not so many words that User Centered Innovation, IDEO's claim to fame, is dead. ...

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October 16, 2009 In Industrial Design

Sleek Multi-Touch Interface gets Your Hands out of the Way!

The problem with a touch screen interface is that your finger tends to block the GUI (graphic user interface) object you are engaging. On small screens with just a single finger (or digit) it is not that big of a deal. However on...

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July 17, 2009 In Design Process

Steps to Creating an Engaging Product Experience

Steps to Creating an Engaging Product Experience Click here for a bigger picture! This little chart was inspired by my Interaction Design colleagues. If you come from...

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About Design Sojourn

We are Hiring Experience Designers and Design Thinkers (2021)

Design Sojourn is a proven Design Led Innovation Consultancy passionate in radically transforming lives.  We are growing our team in 2021!…

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designsojournDesign Sojourn@designsojourn·
February 18, 2021

Excited to be facilitating the #designthinking 101 workshop in this first session! Come join our Design Director @brianling sharing the basics of how to take a human centred approach to problem solving. https://t.co/6Xw8bcZ2Ph

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