Often designers design stuff (products/services/interfaces etc.): to fit user personas, to solve problems, to make it beautiful etc. but don't often consider the how it psychologically interfaces with the user. Such user experience design draws heavily from human psychological behaviors that are a result
James Higgs writes an interesting article about the inconsistencies of Apple's aesthetic. In one corner you have Apple's sublime and minimal industrial design where every corner or radii has been considered.
These devices have become increasingly simple and pared down, even as the power contained
It is commonly known that Apple does not use user-centered research to help the Business determine what they should create or do next. They go one better. They build "playing fields" wide enough for people to do as they please.
Apple has recognized what
Francisco Inchauste, a User Experience (UX) designer passionate about all things web, writes a very insightful analysis on the difference of approach between his design of intangible digital products, to that of Architect Frank Lloyd Wright's more analogue (or tangible) products. He writes:
So here I am in Hong Kong, sitting in my bath robe, and stuck indoors because of Typhoon Chanthu. As a result, I got an opportunity to reflect on my stay here at the Hyatt at Sha Tin. It was quite comfortable and
I’m sure most of you have heard of the Microsoft Kin by now. Furthermore you would probably have moaned about how this product lacked innovation and how it was a failure in strategy to
Anthony Tjan shares:
While there are obvious ways to gain significant customer understanding, such as surveys and focus groups, some of the most interesting insights come from less direct analyses. Take our three-minute rule as an example. You can learn a great deal about customers by
As Roberto points out, this is because people, are not sustainable in their DNA make up, especially when the harsh reality of the world (budgets, health, wellness etc.) gets in the way. This is also probably because it is human nature for people to
Post-it Jaguar by Scott Ableman Legendary 3M inventor of the Post-it Note, Art Fry, shares his words of wisdom on innovation, creativity and getting disruptive products into the market. A wonderful read for all innovators, designers and entrepreneurs.
Q – Fact
The problem with a touch screen interface is that your finger tends to block the GUI (graphic user interface) object you are engaging. On small screens with just a single finger (or digit) it is not that big of a deal. However on