The Sorted Book Project


I stumbled over some very interesting work by Nina Katchadourian, a multi-media artist. The Sorted Book Project, started in 1993, takes place in may locations from public libraries to private book collections.

The process is the same in every case: culling through a collection of books, pulling particular titles, and eventually grouping the books into clusters so that the titles can be read in sequence, from top to bottom. The final results are shown either as photographs of the book clusters or as the actual stacks themselves, shown on the shelves of the library they were drawn from. Taken as a whole, the clusters from each sorting aim to examine that particular library’s focus, idiosyncrasies, and inconsistencies — a cross-section of that library’s holdings. At present, the Sorted Books project comprises more than 130 book clusters.

Check out the rest of her interesting work at her website.
Via: 800CEORead.

9 Comments
  • csven

    June 24, 2007 at 8:31 pm Reply

    What a nice source/idea for videogame textures.

  • Design Translator

    June 24, 2007 at 8:33 pm Reply

    Hmm that is an interesting concept, how would that work?

  • csven

    June 25, 2007 at 3:04 am Reply

    You’ve caught me off-guard. You’ve never skinned a polygon model?

  • Design Translator

    June 25, 2007 at 9:45 am Reply

    Ah i see what u mean. Yep at one stage i was skinning every single day. I had thought it was some in depth second life library crowd sourced hack…you caught ME off guard! Your reputation precedes you!

  • csven

    June 25, 2007 at 10:08 am Reply

    Naw. I was thinking how I could have used these last year while working on the MTV gig. Put subtle messages together and stick them inside the virtual world. I remember thinking I could do something with the titles, but never got to making those textures (we sent a few models out to test another company and they did the bookshelves/magazine racks).

  • Design Translator

    June 25, 2007 at 1:10 pm Reply

    Actually thats interesting as well. Having textures as subliminal messages, you could create a place for advertising messages.

  • csven

    June 25, 2007 at 7:55 pm Reply

    Yes. 🙂
    There’s another space in which I expect to see advertising messages. It’ll be interesting to see how the developer deals with that when the game comes out, as there’s a component of it that I believe might make it especially difficult to remove once unleashed.
    I brought that up with Ilya (MIT AdLab blog) early this year. I’ll take the idea offline as I’d hate to initiate a chain-reaction here for which I’d be held responsible. Assuming of course it could be done; I’m not 100% certain. But when the game comes out we’ll know soon enough… bc I’ll probably try it.

  • Adam

    June 25, 2007 at 11:11 pm Reply

    hey, I saw your comment at ilemoned’s blog. Maybe I can answer your questions. My site is on Mediatemple, too. I think MT is the best but expensive. The hosting plan I bought is GS. It costs $20/month. I’m in China, and I visit my site very fast. Any question you may visit my blog and post comment to me. Lol

  • Adam

    June 26, 2007 at 11:39 am Reply

    I’m very glad to see your comment on my blog. I have created the blogroll of your blog. If you can, you can link to me,too. Cheers.

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